Fortem

Human Fighter from White Coast

Description:
====== Created Using Wizards of the Coast D&DI Character Builder ======
Fortem, level 1
Human, Fighter
Fighter Talents: One-handed Weapon Talent
FINAL ABILITY SCORES
Str 18, Con 16, Dex 12, Int 8, Wis 12, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 16, Dex 12, Int 8, Wis 12, Cha 10.
AC: 19 Fort: 17 Reflex: 14 Will: 12
HP: 31 Surges: 12 Surge Value: 7
TRAINED SKILLS
Streetwise +5, Endurance +6, Acrobatics +5, Athletics +8, Nature +6
UNTRAINED SKILLS
Arcana -1, Bluff, Diplomacy, Dungeoneering +1, Heal +1, History -1,
Insight +1, Intimidate, Perception +1, Religion -1, Stealth -1, Thievery +0
FEATS
Human: Weapon Expertise (Heavy Blade)
Level 1: Defender of the Wild
POWERS
Fighter at-will 1: Tide of Iron +9 vs AC 1d8+4
Fighter at-will 1: Knockdown Assault +9 vs Fort +4
Bonus At-Will Power: Footwork Lure +9 vs AC 1d8+4
Fighter daily 1: Comeback Strike +9 vs AC 2d8+4
Fighter encounter 1: Steel Serpent Strike +9 vs AC 2d8+4
ITEMS
Adventurer’s Kit, Scale Armor, Heavy Shield, Longsword, Climber’s Kit,
Javelin (2), Dagger (3)
BACKGROUND
White Coast (+1 Acrobatics, +1 Thievery, +1 Language)
LANGUAGES
Common, two other good ones
====== Created Using Wizards of the Coast D&DI Character Builder ======
Bio:

Fortem grew up in a small free port city, raised by his uncle Whip. No matter how good of an example his uncle would set, Fortem would constantly find himself in trouble. When he turned 16, his uncle sent him off to Sosena to join the militia where he learned discipline and joined a church of Archon. Once he finished his tour he returned home a new man. Finding the pace of a free port town dull, he set off in the world as an adventurer always returning from time to time to the small port city that he calls home.

Fortem

Dwagara eleusis