Regions

Name Description Regional Benefit
Azi Hera war torn desert kingdoms of simple elegance You gain resist 2 fire (or your existing fire resistance increases by 2). This value increases to 5 at 11th level and 8 at 21st level. You also add Endurance to your class skill list and you gain a +1 bonus to Endurance checks.
Barbaria disparate tribes of element and spirit worshippers and the focal point of psionic power in Dwagara Add the higher of your Intelligence score or your Constitution score to your starting hit points (instead of automatically adding your Constitution score). Your number of healing surges is still based on your Constitution score.
Battlefields of Keln vast haunted plains used for battle millenia ago You add History and Religion to your class skill list, and you gain a +1 bonus to History and Religion checks. You also gain a +2 bonus to saving throws against fear.
D’Kender the ancestral land of the elves You add Elven to your list of languages known, you add Arcana and Nature to your class skill list, and you gain a +1 bonus to Arcana and Nature checks.
Feudal Plains a land of disparate fiefdoms constantly battling for any advantage ever since the fall of the Corsec Empire You add History and Streetwise to your class skill list, and you gain a +1 bonus to History and Streetwise checks.
Frozen North a desolate frozen world ruled by powerful beasts You add Endurance to your class skill list and you gain a +3 bonus to Endurance checks.
Green Vale the highland home of the hillmen, werewolves, orcs and trolls You add Athletics and Nature to your class skill list, and you gain a +1 bonus to Athletics and Nature checks.
Inner Sea the commercial hub of the old world whose cities are rich in politics and streets are filled with skulduggery You add Bluff and Streetwise to your class skill list, and you gain a +1 bonus to Bluff and Streetwise checks.
Ironhills the northern mountain home of the dwarves You add Dwarven or Deep Speech to your list of languages known, you add Dungeoneering to your class skill list, and you gain a +2 bonus to Dungeoneering checks.
Kelora the holy land for worshipers of the pantheon of Dwagara You can reroll any Religion check, but you must keep the second result, even if it is worse.
Kirra Ko the eastern island nation home of the samurai You add Draconic to your list of languages known, you add Insight to your class skill list, and you gain a +2 bonus to Insight checks.
Mirewood a marshy rainforest of bullywugs, lizardmen, yuan-ti, sylvan elves, gnomes and others You add Perception and Nature to your class skill list, and you gain a +1 bonus to Perception and Nature checks.
Moon Sea a land of mystics and superstitious people in the center of the Great Continent Add the higher of your Wisdom score or your Constitution score to your starting hit points (instead of automatically adding your Constitution score). Your number of healing surges is still based on your Constitution score.
New Loria a heraldic kingdom refounded on the principals of honor, pride and glory You add Diplomacy and Heal to your class skill list, and you gain a +1 bonus to Diplomacy and Heal checks.
Northlands a land of pine forests and tundra filled with human raiders and dragonborn You gain resist 2 cold (or your existing cold resistance increases by 2). This value increases to 5 at 11th level and 8 at 21st level. You also add Intimidate to your class skill list and you gain a +1 bonus to Intimidate checks.
Oshikarra the descendants of the ancient Great Amber Empire, secluded on the eastern coast You add History to your class skill list and you can reroll any History check, but you must keep the second result, even if it is worse.
Red Mountains the elementally chaotic volcanic mountain range of Corin You gain resist 2 fire, cold and lightning (or your existing fire, cold or lightning resistance increases by 2). This value increases to 5 at 11th level and 8 at 21st level.
Ruun a magocracy recently fallen to the goblin horde You can reroll any Arcana check, but you must keep the second result, even if it is worse.
Seesay a kingdom of strict laws, but overwhelming opportunity You add Insight to your class skill list, and you gain a +2 bonus to Insight checks. You also gain one additional language of your choice.
Shadowlands bathed in twilight and home of the shadowfolk, people of death and darkness You can reroll any Stealth check, but you must keep the second result, even if it is worse.
Titan Range the towering mountain range bordering Corin and Dankor where goblins dwell You add Goblin to your list of languages known, you add Athletics to your class skill list, and you gain a +2 bonus to Athletics checks.
White Coast a series of free ports frequented by pirates You add Acrobatics and Thievery to your class skill list, and you gain a +1 bonus to Acrobatics and Thievery checks. You also gain one additional language of your choice.

Regions

Dwagara Glimmin